WWE '13 | |
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Developer(s) | Yuke's Future Media Creators |
Publisher(s) | THQ |
Series | WWE |
Platform(s) | Wii |
Release date(s) | NA October 30, 2012 AUS November 1, 2012 EU November 2, 2012 |
Genre(s) | Sports, Wrestling |
Mode(s) | Single-player, Multiplayer (4), Co-op (4) |
Input methods | Wii Remote + Nunchuk, Classic Controller, GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
WWE '13 will feature the franchise's industry-defining Creation Suite, enabling players to develop and customize Superstars, entrances, arenas, finishing moves, storylines, highlight reels and more, as well as share and download creations with others from around the world. Furthermore, they will compete with a vast array of WWE Superstars and "Attitude Era" luminaries from the largest roster in franchise history, including cover Superstar CM Punk, Stone Cold Steve Austin, Sheamus, Undertaker, Mankind, Chris Jericho, Big Show and Mark Henry. Along with to-be-announced features, a comprehensive roster reveal, downloadable content and big surprises, WWE '13 is poised to live a revolution all its own.
WWE '13 is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Some items (i.e. tattoos, glasses) may be missing in Create a Super Star. To resolve this Set Texture Cache Accuracy to Safe.
"Forced Texture Filtering" and "Anisotropic Filtering" > 1x will cause videos to appear completely messed up and unwatchable.
Only configuration options for the best compatibility where they deviate from defaults are listed.
Config | Setting | Notes |
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Texture Cache Accuracy | Safe | Display all Create a Superstar items |
The graph below charts the compatibility with WWE '13 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
Unknown Revision | Windows 10 | AMD A10-7400P | AMD Radeon R7 M265DX | 30-50FPS | The Walker |
Unknown Revision | Windows 7 | Intel Pentium G2030 | NVIDIA GeForce GTX 650 | 13-30FPS | -moboQe |
4.0-1776 | Windows 7 | Intel Xeon E3-1230 v3 | NVIDIA GeForce GTX 660 | 30-60FPS | -hkkane |
4.0-4250 | Windows 8.1 | AMD Phenom X4 965 BE | AMD Radeon HD 6870 | 25-50FPS / Sound bug sometimes | -dahakadunkelheit |
4.0-9135 | Windows 7 | Intel Core i7-5500U @ 2.4 GHz) | NVIDIA GeForce 820M | The game works fine with Opengl at 55FPS(locked at 30FPS for 4+ player matches) also tried the Direct3d backend it works too. The TitanTron videos are messed up to fix them Turn off Texture Filtering and Turn off Anisotropic Filtering. I tried the 1v1, 4-6 player matches and all played perfectly. Create a Superstar needs Texture Cache Accuracy set to Safe.
My settings: Config: Checked (Dual Core, Idle Skipping) And using DSP HLE Audio. Graphics : 2x native resolution, No AA, 1x Anisotropic Filtering, No Post-Processing, Unchecked all other Enhancements and ALL Speed Hacks Checked. |
Anonymous |
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